Home / Tribes 1 / Demos / Recordings / z0dd_HO_AC_2.rec

Demo Info

Recording z0dd_HO_AC_2.rec
Source File z0dd_HO_CTF_maps.zip

Also contains:

Player =S3= z0dd
Date August 6, 2000
Duration 00:01:43
Maps Acrophobia
Notes I'm releasing these demos because =S3= is retired until Tribes 2 comes out
and many people have asked me for HO route demos. Most of the HO veterans
will recognize many of these routes. I created every one of these routes on
my own as have amny others. These are the routes I used the most.

I've included routes for all CTF maps, most CTFb maps, and all DOX maps
that I felt required HO. Beware, the DOX routes have only been used in pubs
and pick-up matches. I haven't had the opportunity to test them in a high
powered match. Caveat emptor.

I believe the key to successful HO is a combination of route consistancy
and knowing what and where to attack. Being on the ground is the worst place
to be when confronted by lights. This became even worse with the advent of
the mine+disc. Mine+Disc = dead HO.
To be a good base wrecking HO you need to quickly get to the enemy base
and do so without being vulnerable to deployable turrets, mine+disc and body
blocks. I know, easier said than done. You'll do better if you consistantly
hit your routes and don't flouder on the ground around the enemy base.

And then there is HO spamming. It's extremely effective on certain maps
and generally causes chaos for the enemy. :)

Enjoy
=S3= z0dd

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